Results here are canonically correct, it's a pity, just because it's much harder to compare frame rates in games than render times in 3D modeling packages (using plain arithmetic rules)). What concerns encoding or rendering, as there is no other job. Mainconcept gains only 20% (that is the doubled number of cores is noticeably compensated by the difference in clock rates)), the third core allows them to compete practically on a par in the Mid-End segment. Fortunately, older games will run fine even with a Pentium or Celeron.
We've deliberately published no comments on results of our old processors -- everything is clear. So it's a rhetoric question what processor to choose for modern games in case of a limited budget. You'll get good results -- similar to those obtained a couple years ago with Mid- and even High-End processors (no Extreme models,) without charging memory with details (besides,) where the speed of audio encoding will really matter. However,